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Magic 1513: Tarot Combat II March 27, 2013

Posted by James in : all, random , 2comments

The history discussed here is made up by me and there is no evidence that it is based on reality.

Tarot Combat is a tarot card game similar to Magic: the Gathering invented in 1503. The problem is that the game requires players to memorize what all the cards do. The 22-unique trump cards can be difficult to remember in particular. Tarot Combat II was invented in 1513, and it is training-wheels for Tarot Combat. It’s basically a tarot deck, but all the cards say what they do on them. This makes it much easier to play. (more…)

Magic 1503: Tarot Combat March 20, 2013

Posted by James in : all, random , 2comments

The history discussed here is made up by me and there is no evidence that it is based on reality.

In 1493 a card game was invented called “Combat.” That game uses regular playing cards, which can be played as soldiers that attack or block, or as farms (lands). Players start with 20 life, and unblocked attacking soldiers deal damage to the defending player.

“Tarot Combat” is invented ten years later, which is almost the same thing, except it uses a tarot deck. Tarot cards are now famous for being used to tell fortunes, but they were originally used for card games. A tarot deck is pretty much the same thing as a regular card deck, except 22 trump cards are thrown in — cards with colorful images, such as the Magician, Death, and the Devil. (more…)

Magic 1493: Combat Using Playing Cards March 17, 2013

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The history discussed here is made up by me and there is no evidence that it is based on reality.

The first major combat-oriented card game was “Battle.” It used playing cards and it was invented in 1393.

The second major combat-oriented card game was “Combat.” It also used playing cards, but it was invented in 1493. (more…)

Magic 1393: Battle Using Playing Cards March 12, 2013

Posted by James in : all, random , 5comments

I am inventing the history about how Magic: The Gathering evolved from various card games starting back in 1393, around the time that Europe got playing cards, which was pretty much exactly what the standard international deck of playing cards is now. This is my first entry into that history. Keep in mind that there are no historical records to prove that I’m right about the history of Magic. I am making it up out of nowhere. (more…)

The History of Magical Cards March 5, 2013

Posted by James in : all, random , 2comments

The idea of having monsters and spells on cards is not entirely new. Magic: the Gathering didn’t give us the first cards featuring monster and spell cards. Games involving monsters and spells pretty much started with Dungeons and Dragons (1974), and cards were made for that game quite early on.

However, the first thing that comes to mind when many people hear of “Magic cards” are tarot cards. (more…)

Top 10 Gatecrash Cards in Standard February 12, 2013

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The five shock lands are probably the best addition to Standard found in Gatecrash, but there are ten other cards that I think are worth mentioning. I don’t know that these cards will all make much of a difference in standard, but I think they are quite good and are pushing boundaries about how powerful Magic cards can be. (more…)

Gatecrash First Impressions (Review) January 21, 2013

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I am mainly happy with Return to Ravnica and it is one of the better sets from recent history. Innistrad was also quite good. I expect Gatecrash to continue this trend. It really is part of Return to Ravnica and it could be considered to be the other half of the set insofar as it’s just the other five guilds we haven’t seen yet. (Although I don’t see any rares as good as Angel of Revelation.) What I want to focus on here is what I think of the new guilds and their main mechanics. (more…)

Recoculous’s Top 5 Posts from 2012 January 7, 2013

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Here’s what I believe to be the top 5 best articles from Recoculous.com in 2012: (more…)

Standard Red Deck Wins (With Return to Ravnica) December 13, 2012

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I believe introduction of Return to Ravnica has made Red Deck Wins a much better deck. I stopped playing Red Deck Wins after Zendikar left and started to play again (at least once each week) right after Return to Ravnica came out. I don’t win every match, but I don’t think any deck can do that right now anyway. My current deck and sideboard are the following: (more…)

How to Make Your Own Magic: The Gathering Set Part 5: Legendary Creatures November 6, 2012

Posted by James in : all, random, design , 2comments

What’s the point of legendary creatures? They originally existed to unite two colors and potentially combine the powers of both colors. Now we want them for EDH (Commander) generals that you can build a deck around and to give us entirely new and interesting abilities. We also want legendary creatures to be more interesting, fun, and powerful than creatures are generally. They often have two or more colors, but not always. They often have a high mana cost, but not always. (more…)

Predicting the Future Part 16: Magic 2414 (4 of 4) October 23, 2012

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Go here to see Magic 2414 (part 1).

This is my final installment on Magic 2414. I will discuss various rare cards that will be in Magic 2414. (more…)

Top 10 New Rares from Return to Ravnica for Standard October 6, 2012

Posted by James in : all, strategy, constructed, standard , 1 comment so far

Return to Ravnica has tons of great cards for Standard. The Shock Lands are obvious, but this list is restricted to the new rares that I think could make a difference to standard. (more…)

Top 10 First Picks for Return To Ravnica Draft (Review, Strategy, & Tips) [Updated 10/5/2012] September 26, 2012

Posted by James in : all, reviews, previews, strategy, limited, draft , 10comments

When Drafting Ravnica Restored you will want to look into choosing one of the five guilds — Rakdos (RB), Azorius (WU), Selesnya (WG), Izzet (UR), and Golgari (GB). What does that mean? It mostly just means you will be in that corresponding color combination. How will you decide on a color combination? Take whatever cards you think are best early on that can be played in one of the five guilds and keep taking them. (more…)

Return To Ravnica Is Not Ravnica (My First Impressions/Review) September 21, 2012

Posted by James in : all, random, reviews, previews, design , 5comments

I think we would have liked Return to Ravnica to be as much like the original Ravnica as possible but with new cards. Return To Ravnica is a lot like the original Ravnica. There’s hybrid cards, mana fixing, and several two-mana themes called “guilds.” However, I do have a major complaint and I think this is a good reason to think Return To Ravnica is inferior to the original — the mana fixing is significantly worse. First, I liked to have great mana fixing. Second, this might not be a problem when we draft a two color deck, but it could be a problem by the time we draft all three sets of the Return To Ravnica series together. Why? Because that will require us to generally play at least three colors. (more…)

The Inspiration for the Wit’s End Card Art September 16, 2012

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On October 5, 2010 Shanedi Matnarudin posted a great piece of art on deviant art featuring a wizard and a giant demon: (more…)

From Alpha to Legends: Top 10 Crazy Artifacts September 10, 2012

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I remember a time when I’d throw random artifact cards in my decks just because that was the kind of thing to do back then. Magic wasn’t about winning as much as it was about playing fun cards and twiddling your thumbs. This post is in homage to the nostalgic wonderful days of being a silly Magic player for those of us who experienced such a thing. There is something good about seeing Magic that way, but a lot of these artifacts are too powerful, too weak, or too complicated.

Perhaps one day Wizards of the Coast will start making more crazy artifacts like these except make sure they are balanced properly. Perhaps one day competitive Magic will be a little less about playing overpowerered cards so that fun cards can make a difference to the game without being imbalanced. The fact that Trading Post has made it to into standard events might be a good sign. (more…)

Predicting the Future Part 15: Magic 2414 (3 of 4) August 28, 2012

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Go here to see Magic 2414 (part 1).

In this installment I will discuss various uncommon cards that will be in Magic 2414. (more…)

Predicting the Future Part 14: Magic 2414 (2 of 4) August 14, 2012

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Go here to see Magic 2414 (part 1).

I have discussed what we should expect various relatively weak cards from Magic 2414. In this piece I will discuss cards that produce mana and unveil what we should expect from cards that cost mana to cast. (more…)

Predicting the Future Part 13: Magic 2414 (1 of 4) August 7, 2012

Posted by James in : all, fake cards , 4comments

I made some predictions about what Magic will look like 100 years in the future and posted cards from Magic 2114. At that point the power 9 will no longer be “over powered” because of the power creep — cards will become incrementally more powerful every decade. If my predictions are correct, then I can also estimate what cards will be like from just about any decade… including four hundred years in the future. At that point Magic will be completely silly, but that doesn’t mean it will be pointless. It can still be an interesting game after all. I will list four common cards from Magic 2414. (more…)

Top 10 Best New Cards in Magic 2013 (M13 Review) July 12, 2012

Posted by James in : all, reviews, strategy , 2comments

Magic 2013 is unlikely to have many cards show up in Standard and it lacks many great cards from Magic 2012 (e.g. the Titans, Mana Leak, and Ponder.) Even so, there are ten cards that I like quite a bit, and some of them could make a difference in Legacy and Modern. (more…)