How Death Will Change The Future of Magic: the Gathering August 4, 2011
Posted by James in : all, game rules, complecated rules, speculation , 18comments
Creatures can die and they can be destroyed. This is something new players will not be happy about. They don’t want to have to know the esoteric differences between the two. Even so, the new rule involving creatures dying can involve some interesting new mechanics. (more…)
Unscrewed Part 4: Satanic Tutor June 16, 2009
Posted by James in : all, random, fake cards, game rules, complecated rules , 1 comment so far
One rule I don’t like: You can’t have another player’s cards in your hand. There is nothing fun about this rule and it limits design space. This is rule 217.1a:
If an object would go to any library, graveyard, or hand other than its owner’s, it goes to its owner’s corresponding zone. If an instant or sorcery card would come into play, it remains in its previous zone.
More Rules Updates that We Need June 14, 2009
Posted by James in : all, random, game rules, theory, complecated rules, design , 1 comment so farThere are more rules updates starting with M10 (Magic 2010) that haven’t been mentioned yet, and I will mention some of the rules that I wanted changed. Here is what Mark L. Gottlieb had to say concerning the M10 rule updates: (more…)
Magic 2010 Rules Updates & Dual Lands June 12, 2009
Posted by James in : all, game rules, complecated rules , 2comments
Updated (June 26, 2009)
There have been many rules changes to M10 (Core Set Magic 2010) and a few cards have been previewed. You can see the rules changes here. They will be effective when Magic 2010 is released (prereleased) on July 11, 2009. I will discuss the new dual lands, and each of the new changes here. (more…)
Why Tribal is Terrible December 9, 2008
Posted by James in : all, random, game rules, theory, complecated rules, reviews, design , 5comments
When I first saw Tarmogoyf I noticed that some of the card types were from the future. “Tribal” was one of them. For some reason I didn’t make the connection that a tribal card already existed. Eventually I noticed that Bound in Silence was a “tribal” card. At this point I didn’t think much about it. “Tribal” seemed like an eccentric but modest mechanic that couldn’t mean much. (more…)
Strange Rules Part 3 December 2, 2008
Posted by James in : all, random, fake cards, game rules, theory, complecated rules, design , 9commentsIn an attempt to make fun of Wizards for having Artifact Lands, someone thought that it would be a good idea to have Conglomerous: An everything land. The most shocking part of it was that it was a creature. This idea was posted here on the Unglued 2 forums. (more…)
Unscrewed Part 3: Scimitar of Sharing November 25, 2008
Posted by James in : all, random, fake cards, game rules, theory, complecated rules, design , 6commentsAfter reading the reminder text for equipment, I noticed that it didn’t say anything about equipping several creatures to one equipment. This is what the reminder text for “equip” originally said: (more…)
Strange Rules Part 2 November 18, 2008
Posted by James in : all, random, game rules, theory, complecated rules, design , 12commentsWarning: This article is overly-complected. I have been looking for an excuse to overly-rationalize and justify something in an article about Magic. (more…)
Strange Magic: the Gathering rules September 11, 2008
Posted by James in : all, game rules, complecated rules , 2commentsMagic: the Gathering has 148 pages of rules in their RTF file, which appears to be created by a mix of programmers and lawyers. Rules such as these are the perfect place to find loopholes and tricks. (more…)