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The Three Best Combos That No Longer Work March 30, 2012

Posted by James in : all, random , 5comments

Combos have always been important, but some of the best combos no longer work. I will discuss the three best combos that no longer work. These combos haven’t worked for over 12 years. If you jut started playing Magic a few years ago, then you missed out on a lot of good times. (more…)

From Alpha to Legends: Top 10 Creative Cards March 24, 2012

Posted by James in : all, random , add a comment

Back when I first started playing Magic, it was less about winning and more about throwing “fun” and “wacky” cards in your deck. And for less competitive players, EDH (Commander) or cube could both still be good places for that. A lot of the most fun cards are “design failures” insofar as they are quite bad, but they are also “design achievements” insofar as great ideas were thought of. (more…)

Predicting the Future Part 12: Magic 2114 (3 of 3) March 15, 2012

Posted by James in : all, fake cards , add a comment

You can read part 1 here.

Today I will preview 5 more cards from Magic 2114 — some of the most powerful cards you could ever hope getting. Many of these will be quite familiar to us.

Many people will argue that these cards will never be made, but they should be reminded that these cards won’t show up for over 100 years from now and many cards get incrementally more powerful every decade or so. (more…)

Predicting the Future Part 11: Magic 2114 (2 of 3) March 8, 2012

Posted by James in : all, fake cards , add a comment

You can read part 1 here.

Today I will preview four more cards from Magic 2114 that can give you a good idea what you can expect to see 100 years from now. (more…)

Predicting the Future Part 10: Magic 2114 (1 of 3) March 1, 2012

Posted by James in : all, fake cards , 3comments

A little over 100 years in the future Magic cards will exist that you might find shocking. You will say, “That card would never be made!” However, you have to keep in mind that there’s a power creep. Cards can become incrementally more powerful every decade or two. Cards like Kird Ape were banned for being too powerful before Wild Nacatl was made, which is almost strictly better. (And now Wild Nacatl is considered to be too powerful.) (more…)