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Predicting the Future Part 9: Magic 2080 (Part 3) December 31, 2010

Posted by James in : all, fake cards, speculation , trackback

Today I am going to reveal a game mechanic from M80 that could actually exist in the near future. It’s hybrid mana with a twist:

Purifying Dawn magic 2080

Purifying Dawn is the ultimate disenchant that combines the power of white and green.
Light and Shadow magic 2080

Light and Dawn isn’t quite the mass removal you might hope for because creatures get bigger in the future, but it can destroy large mono red, blue, and green creatures.

As you can see from the cards above, the new mechanic allows cards requiring hybrid mana to do different things depending on the color you choose to spend to play it much like a split card. However, M80 makes the mechanic a lot more fun because it can do both things if you spend both colors — and some mana has two different colors at the same time. That can only be possible with cards that cost one mana once multicolor mana is made.


1. 神の一手 - January 4, 2011

Putifying Dawn isn’t much different than playing with costs and mixing split cards to make reality//wane.

2. 神の一手 - January 4, 2011

I suppose one difference is if you are playing with cost increasing effects (trinisphere) then you could get both sides.

3. James - January 18, 2011

Good point, cost increasing effects could be a major theme when this card mechanic is made.

4. Me - March 14, 2011

For the light part of light and shadow, it should be “target white creature you control gets +3/+3 until end of turn” and black would be “target nonblack creature gets -3/-3 until end of turn”

doing all +3/+3 or all -3/-3 would be incredibly overpowered for a 1 drop.

For purifying dawn, dont change the destroy artifact/enchantment thing, but consider making it “of total converted mana cost 3 or less” because again, thats too op’d for a 1 drop.

You could keep these as one drops if you want to make them rares, but they seem awful simple to be rares.
Thas’all i got