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Scars of Mirrodin: First Impressions September 22, 2010

Posted by James in : all, reviews, previews , trackback

scars of mirrodin

The Scars of Mirrodin Spoiler is finished, so it’s time to give my thoughts on the set. There are four main characteristics found in Scars of Mirrodin:

  1. Lots of artifacts.
  2. Metalcraft
  3. Imprint
  4. Infect
  5. Proliferate

I will discuss each of these characteristics.

1. Lots of Artifacts

molten tail masticore

Scars of Mirrodin is not as artifact heavy as Mirrodin was and we won’t see anything that compares to Affinity. However, there will be lots of artifacts that will be good in non-artifact decks, which I think is a good thing. Molten-Tail Masticore could be good in a red or green deck.

2. Metalcraft

mox opal

It’s hard to say if Metalcraft is going to mean much. There could be an artifact heavy deck that is worthy of Standard that can make use of it. Even if limited, it won’t always be easy to get enough good artifacts to get metalcraft to work. There are a lot of artifacts in this set that aren’t that great.

3. Imprint

semblance anvil

Imprint isn’t going to make a big difference to the game. Semblence Anvil is the only card with Imprint that I could see make a real difference.

4. Infact


Infect is the only way to get poison counters in Scars of Mirrodin. We haven’t seen poison counters since Timespiral and poison counters have never really done much for the game. Scars of Mirrodin will either make or break poison.

I am not overly impressed by poison. It looks like poison could be made to be useful. There could be a decent standard deck that uses poison. However, poison is mostly just another life total, and there’s not as many creatures with infect as I would like. If you try to draft green or black, it might be hard to get enough creatures with poison to make a difference–and the few creatures with infect you get might end up being useless.

5. Proliferate

contagion clasp

Proliferate seems like a very artificial ability. It’s like saying, “There’s a lot of charge counters, -1/-1 counters, and poison counters in the set, and proliferate says it helps that stuff.” Despite being so artificial, proliferate doesn’t help a whole lot. Contagion Clasp looks good, but proliferate has a good chance of making no difference to the game.

Someone told me that proliferate could help Ally decks. That could be true, but I’m not sure. The problem is that allies help ally decks, and I don’t know if proliferate is going to be good enough.


Scars of Mirrodin is a much more tame version of Mirrodin. It’s like Mirrodin fixed and neutered. Even so, it might end up being more fun. Cards that are too powerful can ruin the game.

The most unusual thing about the set is that poison is back. We might see more poison in the future, but it depends whether or not it is “fun” enough.


1. 神の一手 - September 23, 2010

proliferate also likes loyalty counters. go go planeswalkers.

now we finally have creature creeped out Kobalds…

Memnite 0
Artifact Creature - Construct Uncommon

It doesn’t have any tribal support, but 1/1 for 0 is something interesting.

And I do not think that the Masticore will have the most impact. There are better artifacts.

And we finally get a new locus so those cloudposts can become really crazy.

2. James - September 23, 2010

Good point about planeswalkers, but I don’t know how relevant it will be to games people play. I didn’t want to imply that the Mastercore was the best artifact, but I think it is pretty good.