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Worldwake: First Impressions January 25, 2010

Posted by James in : all, reviews , trackback

The spoiler is almost done and we are about 5 days away from the prerelease for Worldwake. I will take a look at the new abilities and some of my favorite cards. What do I think so far? The problem with Zendikar is that the commons and uncommons tended to be pretty unimpressive. That is not the case here. I am glad to see some great commons and uncommons for a change.

This article contains spoilers.

Multikicker

joraga warcaller

Multikicker is one of the more complected abilities to understand. It’s basically like kicker mixed with replicate. This isn’t revolutionary, but it looks like a lot of fun. We could worry that multikicker would end up just like replicate, but it looks like the cards are pretty unique overall.

Joraga Warcaller is exactly the kind of Elf I’ve always wanted and it will go straight into my type 1 elf deck. It’s easy to make a ton of mana in an elf deck to make him big. Especially in Legacy and Vintage formats.

Landfall Spells

mysteries of the deep

Landfall is a new ability that changes what a card does based on whether or not you already played a land that turn. Don’t confuse this will landfall (the ability that says something happens when you play a land.) In other words there are two abilities that do different things but have the same name (landfall). I’m not very happy about that.
Other than my nit picking with word choice, the ability itself is fine. Nothing that innovative, but it could reward you for drawing too many lands.

Powerful Commons & Uncommons

I like good commons and uncommons because it saves us money. I don’t want to spend a couple hundred dollars for an all-rare deck. Zendikar had some great commons and uncommons, but they usually hand landfall and require you to spend a lot of money on fetch lands. I am glad that was not the case for Worldwake. There are some great commons and uncommons here. Here are some of my favorites:

Ricochet Trap

Ricochet Trap is the perfect anti-counterspell. You can redirect a counterspell to target Ricochet Trap for just one red mana. It’s regular redirect ability is the same thing as Deflection, which was a rare.

kor firewalker

Kor Firewalker is the perfect anti-red card. It pretty much kills mono-red, and it will be a welcome addition to the fight against Jund. If we are really lucky, Kor might become a viable deck as well.

leatherback baloth

Mono green hasn’t been viable for years, but Leatherback Baloth is a step in the right direction to make it happen. Not necessarily as good as Woolly Thoctar, but it survives Bituminous Blast, which is a plus.

everflowing chalice

Everflowing Chalice is like Mindstone, but a lot more fun. I’m not sure why we want to produce a ton of mana, but someone will probably figure it out.

urge to feed

Vampires already got quite a few good commons and uncommons in Zendikar, but Urge to Feed will be a welcome addition. You don’t need a Vampire to get it to work, which is a huge plus.

arbor elf

Arbor Elf is my favorite card so far. Llanowar Elves is one of the best creatures originally created and it has only rarely been surpassed. Arbor Elf has a chance of being superior to Llanowar Elves when lands produce additional mana. Too bad Wild Growth, Fertile Ground, and Mana Flare are no longer in Standard.
Of course, I must admit that Arbor Elf will be inferior to Llanowar Elves when you play several non-basic lands.

Conclusion

There’s nothing revolutionary in Worldwake so far. The two new abilities, multikicker and landfall, are just variations of abilities we have already seen. However, that isn’t to say that they won’t be fun to play. And more importantly, the commons and uncommons look pretty good. There are a lot of powerful cards that will be easy to obtain.

Comments»

1. pes - January 25, 2010

Landfall is not an ability, but a keyword. So this is the reason why it’s written italic. It’s like Chroma: It reminds you on some aspect that it’s related to, but you have to read the text behind the word in order to get the context of the keyword for the specific card.

You are right: In Zendikar all cards with Landfall meant that something happens, if you play a land. In Worldwake this is not true for all cards with Landfall written on it: Some/Most/All refer to the theme “did you play a land before on this turn”.

2. James - January 25, 2010

pes,

Good point. Chroma was also a bad idea for similar reasons, but I am used to landfall referring to a triggered ability. I guess Wizards is trying to “show off” useless possibilities for keywords.