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Magic: the Gathering Etiquette November 26, 2009

Posted by James in : all, random, theory , 4comments

The main reason to play Magic is to have fun, so etiquette demands that we constrain our behavior in order to make sure people can enjoy themselves. Not everyone will object to the same behavior, but there are some rules of thumb that will help “lead to the greatest happiness to the greatest number of people.” Although etiquette is not technically the same thing as morality, some actions of etiquette are “right” or “wrong” to a minor degree. There are at least three main categories of etiquette: obligations, above the call of duty, and indifferent. (more…)

Historical Progress of Magic November 16, 2009

Posted by James in : all, random, reviews, design , add a comment

We experience a lot of progress in our personal lives. We evolve from someone willing to touch fire and walk into traffic into a much more reasonable kind of person. Society also has progress when it comes to technological improvements. What about Magic? Is Magic better now than it used to be? Consider the following points: (more…)

Post Zendikar Red Deck Wins November 9, 2009

Posted by James in : all, strategy, constructed, standard , 3comments

I did well with Red Deck Wins in the past, but I haven’t got a chance to play it much recently. Red Deck Wins is a tempting deck to play considering that it doesn’t require all the expensive dual lands or fetch lands. Unfortunately, the best red decks probably do require 8 fetch lands. Let’s consider a red deck with fetch lands and another one without them. (more…)

Why I hate Fetch Lands November 3, 2009

Posted by James in : all, random, reviews, design , 13comments

When Revised was around, I decided that I should sell my dual lands for $5 each. They were worth too much money. Then when Ravnica came out the shock duals were worth around $20. That was pure insanity, and we had little choice but get them to play Magic because Ravnica was all about multicolor decks! (more…)