Unscrewed Part 6: King Kong (Unglued 3) October 1, 2009Posted by James in : all, fake cards , trackback
Vanguard was an ancient way to play Magic where players used a card that gave them new abilities. The vanguard card was basically the original planeswalker card, but it counted as you. You could be the Sliver Queen or Gerrard. The problem with Vanguard cards was that both players had to agree to play with them because they gave players more power than was usually allowed. Just like creature tokens were found in Unglued, vanguard cards could be found in Unscrewed packs.
This time it might be a card, just like any other, but they would work outside the game (in the command zone) instead of being a card in your deck. And they would be somewhat less powerful. That way you can play vanguard cards in limited events, and you might use a Vanguard card, even if the opponent doesn’t get one. It wouldn’t be unfair to use a vanguard card against someone who doesn’t use one.
My crazy idea for Unscrewed is that there can be cards that can be a vanguard card, or a normal card in your deck. It would be your choice. For example, King Kong:
The difficulty with vanguard cards is to find a way to make sure the card is used appropriately. For example, King Kong should be best in a creature deck. Kong has to start with a lot of life because that’s the whole point of being a giant ape. This is why he starts with 40 life. However, a control deck would love 40 life, which isn’t very green. That’s why noncreature spells cost 1 more to play. Kong would still be too good in an all-creature deck, which is why he also makes your creatures attack whenever able.