jump to navigation

Magic 2010 Review: Limited Bombs & First Picks July 7, 2009

Posted by James in : all, reviews, previews, strategy, tips, limited, draft, sealed , trackback

In order to understand what colors and cards are best in sealed and draft tournaments, it can be a good idea to take a look at the best cards.

In general rares and mythic rares have a small impact on determining what kind of deck you will make, so I will not dwell very much on them. It is the commons and uncommons that will consistently help you make a good deck. Also, consider the following:

These three facts should make it obvious that we will see a lot of the same uncommons over and over. That means that the uncommons are very important.

Bombs

Bombs are the best cards and they can pretty much win you the game by themselves. They are not necessarily over-powered, but it is important for them to be very powerful overall.

Here are the top 10 bombs found in Magic 2010:

The most powerful of these is probably Baneslayer Angel, and I already discussed that card in my second Magic 2010 first impressions article. However, Overrun is the most important bomb because it will be fairly easy to get.

overrun

First Picks

First picks are just a notch under Bombs. They are a very high priority, and tend to be creature removal spells. Lightning Bolt is a perfect example. Here are the best first pick uncommons and commons found in Magic 2010:

Harm’s Way

harm's way

Harm’s Way is one of the most powerful cards introduced in Magic 2010. You can make a 2/2 creature kill itself, and do lots of other neat things.

Serra Angel

serra angel

Serra Angel is probably the most powerful uncommon creature in Magic 2010 for limited events.

Pacifism

pacifism

Not much to say here except that this is one of the best removal spells in M10.

Air Elemental

air elemental

Air Elemental is strictly worse than Serra Angel, but it is still one of the best uncommon creatures you can get.

Levitation

levitation

Levitation is really good in limited events. Making all your creatures unblockable is good, but it is also possible to make an all-flying deck anyway.

Sleep

sleep

I love that “Sleep” has finally been made and it’s a good card, but why is it all the creatures only sleep for two seconds?

Mind Control

persuasion

Stealing the opponent’s creatures is always a lot of fun.

Ice Cage

ice cage

Ice Cage is almost as good as Pacifism, but tappers will easily ruin it.

Consume Spirit

consume spirit

Consume Spirit used to be a staple in constructed tournaments and was temporarily considered to be over-powered. It is no longer over-powred, but it is one of the best removal spells/finishers in Magic 2010.

Doom Blade

Doom Blade 1B

Instant

Destroy target nonblack creature.

I hate that you can’t destroy black creatures, but this is better than Terror at least.

Pyroclasm

pyroclasm

As someone who likes to play Elves, I hate Pyroclasm, but it is a great card.

Fireball

fireball

Fireball is one of the best remval/finishers in the entire set.

Lightning Bolt

lightning bolt

Probably the nost overpowered card in Magic 2010.

Cudgel Troll

cudgel troll

One of the best green creatures in Magic 2010. Not as powerful as Llanowar Elf, but it will tend to be more effective in a limited tournament.

Conclusion

Based on the best first-pick commons and uncommons in Magic 2010, the best limited decks will tend to be Blue. White and Red also has a lot of great cards. Black and Green are both lacking. Green only has two cards worth mentioning, but one of them is Overrun, which is also known as “Game-Overrun” for good reason.

Green will tend to be a powerful color in draft because it’s the perfect color for mana acceleration and big creatures. In 10th Edition the other colors lacked big creatures. In Magic 2010, the other colors are still slightly lacking in big creatures, but not quite as badly.

Comments»

1. Recoculous.com: Magic the Gathering Articles » Drafting Magic 2010 Part 1: Green - July 21, 2009

[…] When you draft M10, it’s a good idea to make a two color deck. You can have a main color and a secondary color. I have already discussed what cards to look for when you take first picks or second picks. Now I will discuss other decent and mentionable commons and uncommons to look for in each color. […]

2. Recoculous.com: Magic the Gathering Articles » Drafting Magic 2010 Part 2: White - July 24, 2009

[…] This article will continue my discussion of Drafting Magic 2010. I already reviewed the first picks and second picks. Here are the other best commons and uncommons to look for when playing white: […]

3. Recoculous.com: Magic the Gathering Articles » Drafting Magic 2010 Part 3: Blue - July 27, 2009

[…] I already reviewed the first picks and second picks. Here are the other best commons and uncommons to look for when playing blue: […]

4. Recoculous.com: Magic the Gathering Articles » Drafting Magic 2010 Part 4: Black - July 30, 2009

[…] I already reviewed the first picks and second picks. Here are the other best commons and uncommons to look for when playing black: […]

5. Recoculous.com: Magic the Gathering Articles » Drafting Magic 2010 Part 5: Red - August 7, 2009

[…] I already reviewed the first picks and second picks. Here are the other best commons and uncommons to look for when playing red: […]