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Predicting 11th Edition (Magic 2010) February 27, 2009

Posted by James in : all, fake cards, speculation , trackback

We already know that there will be “powerful” new cycle of dual lands in 11th Edition that will be appealing to “risk-averse” players. These have also been described as “awesome.” Specifically, these lands will not require the loss of life. Since this is a new cycle of dual lands, I take it that they will not be reprints of any of the Future Sight duals.

We have an issue to consider when trying to figure out what these lands might be: Almost any drawback can be “risky” and most drawbacks keep dual lands from being “awesome” or “powerful.” However, Wizards of the Coast also has to keep in mind that any lands strictly better than basic lands can ruin the allure of playing basic lands to begin with. Personally, I don’t think Revised dual lands were necessarily too powerful, but their existence is a threat to basic lands being taken seriously.

We then have two possibilities: Either these lands are strictly better than basic lands or the drawbacks are minimal. I find the latter possibility more likely, but I will explore both.

The following are ideas that were thought of by other people:

cliffside coast

Cliffside Coast features the idea of reprinting the Revised dual lands without the basic land types. This is strictly worse than the Revised duals, but I have heard more than one person suggest that this is what we might see in 11th Edition.

sylvan stream

Sylvan Stream features an ability thought of by Lokman. It is also strictly worse than the Revised dual lands, but it has only one land type, and it has limited resources for an off-color.

The following two ideas are mine:

lakeside ruins

Lakeside Ruins is probably the idea I think is the most likely to show up in 11th Edition. It is risk-free but it still has a drawback. It is similar to Gemstone Mine and Vivid Lands which were both uncommon, so it could also be uncommon.

sylvan valley

Sylvan Valley features a functional reprint of the Revised dual lands with a minor drawback. Some people find life gain to be an unlikely drawback because there is “risk” involved, but almost every possible drawback has some risk involved. It has also been pointed out that life gain of this sort of drawback can be meaningless for a control deck. This would give control decks an advantage. I agree, but I’m not sure that it really matters. Wizards of the Coast might feel the need to make sure nonbasic lands aren’t strictly better than basic lands, and life gain drawbacks of this sort would be a token gesture that basic lands still have a purpose.

All of these images are in the public domain. Cliffside Coast uses an image from Albert Bierstadt’s painting, “The Golden Gate.” The other three cards use paintings by Thomas Cole. Sylvan Stream used his painting “Kaaterskill Falls.” Lakeside Ruins used his painting “The Course of Empire: Desolation.” Sylvan Valley uses his painting “Genesee Scenery.”

My next article will be posted on Tuesday 3-3-2009.


Comments»

1. michael - March 2, 2009

Lakeside ruins seems the most promising idea of the 4.

If they made a Cliffside Coast cycle, it would make the CIPT lands (Salt Marsh) obsolete.

I am not sure whether to vote for the lands being rare or not since their market research shows casual players (generally) do not like getting a land as a rare.

2. James - March 2, 2009

More Importantly, Cliffside Coast is strictly better than pain lands. It wouldn’t completely make anything obsolete because people like to play as many duals in a deck as possible.

Sylvan Valley might be too weak. It could be like the shock lands but with life gain, or with only 1 life gained instead of 2.

The only reason to want lands be rare is if you want them to be worth a lot of money, which almost no one does.

3. Michael - March 3, 2009

Sylvan Valley too weak?
I think that those lands would be a boon in Legacy or anything that is able to utilize something to make the lifegain useless.
Think about the Legacy deck around False Cure. More uncounterable life gain? Turns into 4 life loss? Sounds good to me.
Granted it wouldn’t be as good in something like TEPS, but there’s also the element of diplomacy in multiplayer. I think players like their opponents giving them life if it means they can have a dual out.

4. James - March 3, 2009

Aggro decks in general would hate to have to give the opponent free life gain. Suicidal aggro is much better, so “Sylvan Valley” lands might not be viable in as many decks as it should.

5. Michael - March 3, 2009

Then goes the argument- which is better? Cutting your own life total or increasing your opponent’s? Some would argue that your own life total is better because you maintain control of your life total while focusing on your opponent’s…but arguably if there is an aggro format where the lands are being used, the clocks on people would be significantly different, I think.

6. James - March 3, 2009

What you are saying is true of two aggro decks that duke it out to some extent. Mono red wouldn’t have to use any special lands though. Also, control decks are greatly benefited when the “clocks on people are significantly different.” Control decks don’t care when the opponent gains life, but they would love the extra life gain.

7. michael - March 4, 2009

They could just make something simplistic that casual players would have no problem with and tournament players would be wary of.

Make the lands reveal 1 or more cards either when they come into play or tap for mana. Discard would be too good, but revealing cards doesn’t make loss of life and casual players will usually not care about giving out info where as tournament players have to be more careful.

8. James - March 4, 2009

When they come into play would be the least distracting. Would you reveal your hand or a specific card or any card?

9. michael - March 4, 2009

I would think that you need to reveal a card or cards that match the colors the land can produce. But it could also make you reveal the whole hand.

A milling land would be pretty awesome and abusable.

10. James - March 5, 2009

Revealing one card of the appropriate color would be great because it would almost always be no drawback.

What about if it removed the top card(s) of your library from the game? I guess that would still be good with sylvan library, but it could be interesting.

11. Stephen - March 25, 2009

What about something akin to the Ziggurat from Conflux? It has one mana of any color, but the mana can only be used for creatures. Take the idea of Sylvan Stream — A Forest that generates Green mana or Blue mana that can only be used for Sorceries. Or something like that.

12. James - March 25, 2009

Stephen,

Thank you for your comment. This is an interesting idea. If it is like ancient ziggurat, then it should give a colorless for regular spells. It might also be used for noncreature spells rather than something too specific.

13. Recoculous.com: Magic the Gathering Articles » Predicting 11th Edition Part 2 - April 10, 2009

[…] I already wrote an article about what the dual lands of 11th Edition (Magic 2010) might look like here, but there are many other interesting ideas for dual lands. In this article I will present some of the more interesting ideas that other people have thought of. I will write another article that presents my own ideas. Not any dual land idea can qualify for inclusion in 11th Edition. We will want dual lands that attempt to live up to certain ideals. Some of these ideals were presented in these two recent articles published by Wizards of the Coast: here and here. […]

14. ryan - July 26, 2013

will corporate ever reprint revised “no cost” dual lands?. yes/no.

15. James - July 27, 2013

Revised dual lands are on the reprint policy to never be reprinted, so it looks unlikely to happen. However, very similar cards can be made.